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Price Badge Puzzle Classic

Puzzle Classic For iPhone™ and iPod™ touch.
Requires iPhone 2.1 Software Update or later.

Game Objective

Slide or tap the tiles so that they appear in numerical order from top to bottom in as few moves, and as quickly as possible. If no numbers are shown on the tiles, you are to complete the photo instead. The missing tile is the one from the lower right hand corner.

Gesture Summary

Slide or tap the tiles.
Shake to Jumble.
Tap anywhere on the green background, or the icon in the lower left corner, to reveal the toolbar.
Pinch in or out to change the game layout.
Rotate device to alter between portrait and landscape layouts.

How to begin a New Game

Shake your device to jumble the tiles and start a new game with the current layout and photo. The amount of shaking required is a quick, sudden movement (like a vigorous salt shaking.) It’s enough to avoid accidental bumps, but not too much that you’re arm will end up sore! You can also select “Jumble” or “Random” from the toolbar.

Game Over

When all of the tiles are in order, the game is over. A summary of the game is then shown. It will reveal how many moves you’ve made, as well as the time it took you to complete the puzzle. It also shows you the high scores for that same layout (e.g. 3x4 tiles), if you didn’t obtain a high score. You can tap anywhere to close the summary.

High Score

A high score is achieved when you’ve completed a game of the same layout (e.g. 3x4 tiles) with either the least number of tile moves, the fastest time, or both. You’ll also obtain a high score if you’re the first one to play a game of that layout. The fireworks animation only appears if you’ve attained both the least moves and the fastest time.

Game Layout

Pinch in or out to change the game’s layout of rows and columns. You can pinch vertically (which changes the number of rows), pinch horizontally (which changes the number of columns) or you can pinch diagonally (which changes both rows and columns at the same time.) Each pinch increases or decreases the game layout by one row or column (or both if you’ve pinched diagonally.) A new game is started with each pinch.

The minimum layout is 3x3 and the maximum is 7x7.

The game can be played portrait or landscape. When you rotate your device, the game adjusts the tile sizes appropriately so that the current game will fit on screen. When you start a new game, the dimensions will swap to provide the largest tile sizes possible. For example, if you were playing a layout of 3x4 in landscape, and rotated to portrait, a new game would become 4x3.

Toolbar options

Tap anywhere on the green background, or the icon in the lower left corner, to reveal the toolbar. The game has a number of different toolbars, described below.

Main Game Toolbar

View Changes the view style from the following types (each press of the view button changes to the next style): classic red and white tiles with gold numbers, red and white tiles with photo stickers and gold numbers, a modern style with a photo and numbers in one corner, and a modern style with just a photo and is without any numbers at all.
Photo Changes the photo on the tiles, by letting you choose from your camera roll or photo library. If a previous game had been solved when you chose a photo, a new game will automatically be started for you once you’ve made your selection.
Hint Flips the game over so that you can see the complete photo you’re solving. Note that the game’s timer continues running while viewing this screen.
High Scores Flips the game over so that you can see the current High Scores table. Note that the game’s timer continues running while viewing this screen.
Sound Toggles the game’s sound effects on or off. iPod music can be listened to regardless of this setting, although it’s usually easier to hear your music with the sound off. (Note this button only appears in the landscape orientation. Also, playing background music may affect game performance slightly.)
Random Starts a new game, and chooses a new layout, photo and view style for you. The final position of the missing tile may be somewhere other than the lower right hand corner, making the game even harder. All subsequent games will be missing the same tile (i.e. even after jumbling or changing the view style or photo) until you make a change to the game layout.
Jumble Same as shaking. This starts a new game with the current layout and photo.
Help Shows a brief summary of the gestures used in the game. You can tap anywhere to close the help, or tap the link which brings you to this page. (this button only appears in the portrait orientation.)

High Scores Toolbar

(This toolbar is shown when you're viewing the high scores.)
Clear High Scores Clears the high scores so that you can start your game playing as new. A confirmation dialog box is shown, in case you change your mind.
Game Returns you to the current game.
Info Shows an information screen containing copyright information and developer credits. When you display the info item, the toolbar item changes from Info to High Scores, so you can view the high scores again.

Quitting the Game

When you quit the game, or are interrupted by a phone call, the current game in progress is paused (i.e. the game’s timer is paused and the layout saved) until you return to Puzzle Classic. You can therefore start and finish a game at different times of the day. If the current game was solved when you quit, a new game will automatically be started upon your return to Puzzle Classic.

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